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AI Insights · Timothy · April 2022

Top 5 2D Realistic Games in Netherlands Q1 2022 Performance

An overview of the performance of the top 5 2D realistic games in the Netherlands during Q1 2022, examining weekly downloads, revenue, and active users.

Top 5 2D Realistic Games in Netherlands Q1 2022 Performance

In the first quarter of 2022, the top 5 2D realistic games on a unified platform in the Netherlands showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:

Barber Chop from Lajeune and Associates, LLC experienced significant fluctuations in its metrics. Weekly downloads peaked at 65.7K in the first week of January and then declined steadily, reaching a low of approximately 506 by the end of March. Revenue also saw a downward trend, starting at $12 in late December and dropping to around $2-$3 for most of the quarter. Active users followed a similar pattern, starting at 15.6K and peaking at 71.4K in the first week of January, before gradually declining to 3.5K by the end of the quarter.

8 Ball Pool™ by Miniclip.com maintained a more stable performance. Weekly revenue began at approximately $29.7K and saw various fluctuations, ending at around $17.5K. Weekly downloads hovered around 8K initially and then settled between 4.5K and 6.5K for the rest of the quarter. Active users started at 174.3K and showed a slight decline, ending the quarter at 149.3K.

Evony from TOP GAMES INC. demonstrated robust revenue performance, starting at $34.5K and peaking at $39.6K mid-January, and maintaining around $33.4K by the end of March. Downloads saw growth from 3.8K to a peak of 10.2K at the end of March. Active users increased from 18.8K to 31.5K over the quarter, showing a positive trend.

Woodoku - Wood Block Puzzles by Tripledot Studios had a consistent number of active users, starting at 85.9K and ending at 81.3K. Downloads began at 8K and saw gradual fluctuations, ending at around 3K. Notably, the app did not generate any revenue during this period.

Rummikub by Kinkajoo Ltd showed stable revenue figures, starting at $702 and maintaining around $524 by the end of March. Downloads were relatively steady, starting at 6.5K and ending at approximately 2.8K. Active users began at 82K and saw minor fluctuations, ending at 79.8K.

These metrics highlight the dynamic nature of the mobile gaming market in the Netherlands. For more in-depth insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022